All Rights Reserved to their respective owners.© Copyright Games Workshop Limited 2023. Games Workshop, the Games Workshop logo, Epic, Inquisitor, the Inquisitor logo, Inquisitor:Conspiracies, Battlefleet Gothic, the Battlefleet Gothic logo, Necromunda, the Necromunda Plate logo, the Necromuinda Stencil logo, Mordheim, the Mordheim logo, City of the Damned, Blood Bowl, the Blood Bowl logo, the Blood Bowl Spike device, Fanatic, the Fanatic logo, the Fanatic II logo, Warmaster and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, Warhammer 40,000 universe and the Warhammer World are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2005, variably registered in the UK and other countries around the world. This web site is completely unofficial and in no way endorsed by Games Workshop Limited. He should have stuck fighting to dragons. Dunk puts down his sword and picks up a football. Of course, the rights to the text and/or graphics will remain with their author.Ĥ0878 sports agent slick Fullbelly spots down-at-heel adventurer Dunk Hoffnung bringing down his lunch with a slingshot from a hundred paces, he's sure that his search is over. I'm constantly looking for new Blood Bowl tactics! If you have any tips or tricks for the greatest ball game in the world, or you have come across an interesting article on the web, don't be shy, drop me a line! Please mail me at with your opus or URL. The copyright remains with its original owner. Currently there are 83 tactics on the site.Įvery tactic includes a list of references. The Blood Bowl PlayBook is the collection of the best strategies, tactics and tips for Blood Bowl. On offense, depending on how aggressive you want to play, you can either put the wolves on the line (near the center, Block diagonally so you can push your foe along the line) or near the sides so they can blitz and threaten a score. The wolves are great at blitzing ball handlers, and with catch they have two chances to intercept, so keep them close to your opponents. On defence you should put 3 Zombies on the line and keep your positionals back ready to react to your opponents move. Zombies should take Block/Tackle with guard being a great doubles choice (Mighty Blow is a good second doubles pick) getting a Kick zombie and a Dirty player zombie are purely optional choices.įlesh Golems should take Block and then either Guard or MB (I prefer guard as you can always take MB later) and can be used to attempt to walk into opponents cage if you’re having troubles breaking it. Ghouls should be developed into good passers/runners as they will score most of the TD’s unless the wolves become scoring machinesįor Wights Tackle is the best first skill with Guard then Mighty Blow being good doubles choices. Jump up and Mighty Blow are undeniably the best doubles choices for the wolfs. Wolfs can be converted into high speed blitzers by taking skills like Block, Dodge, Tackle and Mightyblow, or even scoring machines by taking Block, Dodge, Move increases and Sidestep. Some positionals (wolves and ghouls) dont have Regen and are quite expensive, so their death can put a big dent in the team’s ability to play its next matches. The primary strength of the Necromantic team is its powerful positional players allowing the team the choice of a speed based game or a power based game. This team is pretty much a Bashy team vs High speed teams and a speed team vs other bashers note that the wolves must be placed so your opponent can block/foul them as little as possible as if he does he can kill them with a bit of luck, which will put your team in a bit of trouble. Necromantic teams are an interesting mix of power and scoring potential.
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