The vibrant colors pop-up, the music is simple yet nice to listen too and the cute story is interesting. There are other weapons as well and this adds to the overall experience of the game What i enjoyed most is that the levels always felt fresh with their own challenges. The are also different types of weapons that you will be rewarded with such as weapons that changes the colors of the marbles that it hits. The Levels start out simple but the difficulty increases which makes each completed level feel rewarding. Taking out marbles rewards runes, which players can take advantage of to move on to the next level. Your goal is to make sure that you take out all the marbles before they reach the exit. Players will have to match three marbles of the same color by charging it with the marble shooter. Gameplay-wise, fans will quickly feel right at home with Sparkle 2 on the Switch. Even though i own Sparkle 2 on the PS4, i felt its best played in Hand Held mode and that's what the Nintendo Switch Excels at. Even though i own Sparkle 2 on the PS4, i felt its SPARKLE 2, an impressive marble shooter developed by 10tons is now on the Nintendo Switch. maybe it's all the pretty colors.SPARKLE 2, an impressive marble shooter developed by 10tons is now on the Nintendo Switch. But there's just something about Sparkle 2 that mesmerizes me, and I can't seem to pull myself away. how on earth did that happen? I'm not supposed to like games like Sparkle 2! I like games with depth and character. They had a lot of variety here from ones that blasted a set of marbles to ones that simply changed them all to the same color.īefore I knew it. Throw again to release whatever bonus you happened upon. Tons of bonuses were available when you made multiple combinations, but in order to activate them, you had to throw a marble at it and hope you catch it. A twist in your classic marble popper game, Sparkle 2 gave you the choice of switching between two marbles at any time. I caught myself sitting on the edge of my seat waiting to get the right color marble before it was too late. It was surprisingly intense and fast-paced. I'll admit, the most unexpected feature of Sparkle 2 was the gameplay. It was a mixture of classic music with notes of Harry Potter thrown in just for fun. To add to this particular whimsy, the music that burst onto the scene was brassy and bold, but with a classical flair. I felt like I had accidentally opened up a portal to the world of Fantasia and pretty soon I'd see dancing hippos and centaurs leaping across the screen. I don't know why, but I dug the brightly colored swirl of neon and tie die, a symphony of groovy that had me tripping over splashes of pink and purple shrooms. I was pleasantly surprised with the graphics of Sparkle 2. and with marble poppers, I really don't put much emphasis on the story anyhow. but I will admit certainly not the worst. something about 5 keys are missing, and you have to search for them because they unlock some sort of hidden treasure. what story could you possible come up with to make that remotely engaging. I mean, come on man, I'm popping colored bubbles. Certainly not any kind of semblance of a story. However, I wanted to see what all the fuss was about with Sparkle 2 and why on earth it's getting such good reviews. I might as well go out and blow some bubbles and run around and chase them. Two, I find the repetitive action of popping marbles to be somewhat dull. although some would argue they never really were there in the first place. My reflexes aren't what they used to be for one. I don't normally play games like Sparkle 2.
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